I am a vocal person. I don't think this is in question by anyone. I voice my opinions, as I feel most people should do, simply for the sake of voicing them. I think hard about everything. I'm a very analytic person.
Which makes me incredibly unpopular on web forums.
It baffles me. The point of most web forums is to talk about something. Yet when I make a thread starting with well-though out subject matter and am able to make it concise enough to still read as conversational (seriously, no one is going to comment on your Wall of Text), I just get "cool story, bro" or "u mad?" or various other meme'd responses. It's tiring.
WARNING: LOTS OF VERY TECHNICAL TALK ABOUT A VIDEO GAME YOU PROBABLY HAVEN'T PLAYED
For example, I've been playing an exceptional amount of Batman: Arkham City. (While I'm on the subject, get the game. It's incredible.) On the game's actual forums, in the section to talk about the game, I made a thread detailing why Catwoman is a horribly thought out character from a gameplay perspective. It didn't generate any discussion. Just was a bunch of people telling me I was stupid, or a rage-head, or whatever.
My point was to ferret out poor gameplay design. We've been talking about usability in my New Media Apps class, and I always adapt the principles to things I know more about simply to increase my own understanding of it. So, I did this with Batman's 4 playable characters in Arkham City. Obviously, Batman is the highlight of the game as he's friggin' Batman. I mean, duh. He's the focus of the game, and while you can play as Catwoman during very brief scenes in the main story, he's pretty much all you play in it. The game was designed around him and every gadget as a result has a million more gadgets and tricks he can do than the other characters, who are only playable in the various Challenge missions.
Then you have the two DLC only characters, Nightwing and Robin. (Nightwing, for those who aren't Batman fans, is the original Robin all grown up, a guy by the name of Dick Greyson. The second Robin was a dude named Jason Todd and the Joker killed him. The third Robin is a fellow by the name of Tim Drake.) We'll start with Robin as Nightwing was introduced PURELY as DLC while Robin was a character people who pre-ordered the game from some various outlet could get for doing that.
First thing you notice: No cape. That means no gliding. That means getting around the stage is a little bit harder as it limits your mobility. It's minor, but still worth noting. Secondly, his super x-ray vision mode (every character has it in some way) doesn't highlight any of the interactive scenery (grates, vents, gargoyles, etc). It's a problem he shares with Catwoman though his is a little more noticeable because everything turns a washed out grey color where it's still possible to make out the shapes of what you're walking on due to the more defined red hue of thief vision.
The reason this pisses me off is because the game trains you through the single player and the use of Batman to pay attention to different colors. Detective Mode for Batman turns everything a see-through light blueish color, and highlights everything in definable ways so you can still navigate effectively and know what you're dealing with. Grates, doors, Gargoyles, etc. are all orange (a complimentary color to Blue, so it pops) and enemies are easy to identify. Armored enemies have a different color than unarmored enemies. Armed enemies are different colored than unarmed ones. Basically, it allows you to take stock of the situation.
You can still tell where guys are with Catwoman and Nightwing, but that's it. It hinders your ability to make smart decisions. I can't tell you the number of times I waited patiently behind some wall for a lone enemy to walk passed, hoping to take him down silently. Then I can't. After mashing the Y button a couple of times, I get shot by someone who eventually takes notice (you can't sit still long in these missions) and it drops me back into regular vision. There, it's easy to tell the guy is in Armor. Can't tell that while you're in thief mode with these two characters. I can't for the life of me figure out why they removed all the same visual cues they give Batman and Robin. The difficulty it adds is entirely artificial and contradicts how the game has been training you to think.
Thing is, I still love Nightwing. They gave him some pretty boss gadgets and he still has a batclaw so he can grapplehook around with ease. The gimped vision mode is easily handled by just dropping into regular sight before you attempt to actually take anyone down. He has this electric blast thing which shocks enemies around you, which you can do two things with: Drop down from above to send them launching, or just when you're surrounded to give you enough of a window to start running away to hide again. He also has a limited use Stun Dart launcher, which is pretty self-explanatory. Other unique attack he has is his stick weapons. He'll chuck it and it bounced around to take down multiple guys at once, making it a better mid-ranged utility than a standard batarang.
Next, we've got Robin. He's got the slowest attacks in melee because he slaps people with a metal pole. It's really not all that noticable in just regular combat missions, but in the stalker mode, that extra two seconds it takes to beat a guy down is all it takes for the other dudes with guns to see you and start shooting. Annoying. They also replace the Batclaw with a Zip Kick. The difference is you go toward them instead of pulling them to you. In combat scenarios, it's tactically different but still an advantageous thing to do. In stalker missions, it just gets you killed and also lacks the functionality of pulling guys over ledges to knock them out. You can still kick dudes off ledges, but the positioning to do that is tricky, requires a lot of set up and therefore time (which in a mode where the goal is to beat it as fast as possible makes this useless), and is generally inferior to attempting to bash guys off the ledge with his other unique item, his Bullet Shield. I have two beefs with the shield: Really utilizing it means being shot at, something you don't want to ever have happen to you in a mode about sneaking around unseen to knock dudes unconscious. Secondly, the targeting on it is totally bad. Sometimes, I aim at a guy and Robin will try to tackle some invisible dude 5 feet to the left of him for some reason, which usually means the guard I was trying to knock out notices me and gets a few shots off. Remember, this entire rant is about usability: something which does not function in the manner of which you employ it is quite frustrating. Robin is in every other way just like Batman so at least there's that.
Then, we have Catwoman. For some inexplicable reason, she has a significantly smaller health pool than the other characters. I can understand this from a settings standpoint (Batman, Robin and Nightwing are all geared out superheroes using Batman's crazy funding for bullet resistant armor, blah blah) but from a gameplay perspective, it's pointless. It doesn't really add to the immersion of the game, which is the only reason I can see a designer trying to do this.
The smaller health pool is highlighted by the fact she has significantly less tools at her disposal. Nightwing and Robin both have 5 total gadgets, Batman has like 11, and Catwoman has a whopping 3. She's got her whip, and luckily that is a rather good tool. You can both just trip a guy or strip his gun from him although both accomplish the exact same thing of stopping a guy from attacking you literally the exact same amount of time. I'm not sure why they bothered to make the distinction of being able to do both. Next, we have her Bolas. You think they'd be able to trip a guy or something, but no. Functionally, they are like the Batarangs employed by every other character, except way slower. Lastly, we have some caltrops which
would be useful if they didn't make a really loud noise, therefore causing guards to look for them, therefore making them sweep them away, therefore making your caltrop a waste of time that only helps enemies spot you. The only way to really "use" them is to drop them behind an enemy, because that will cause him to trip and fall over. Bolas accomplish the exact same thing, however, and have a nifty auto-aim feature so you can't miss like you can with the caltrops.
The only thing she's got going for her is she is more fleet of foot than the other characters. It never really comes into play to help you survive, though, simply because she dies in two hits while everyone else can take around 5.
To top it off, earning the medals on challenge missions for her are significantly harder than any other character. For those who haven't played this game, the Predator missions are basically single rooms with a bunch of armed guards, and you need to take them out silently as quick as possible. The thing that makes them challenging is it forces you to do 3 specific tasks in order to earn medals. They range in things you're probably going to do anyway (take out a guard with a silent takedown, for example) to the stage-specific (knock a guy off the trains on the subway map) to the downright absurd (blow up a single wall panel into three different enemies like you have to do on the museum stage as Robin.) There's usually one medal on every map which requires a lot of set up when it comes to manipulating the enemies into going where you want. It's very easy with Batman as he has a Sonic Batarang which gets the nearest guard to wander over to it and investigate it's loud beeping. It's also fairly easy with Robin because he's got access to a remote controlled shuriken thingy which you can use to punch enemies around a stage. Nightwing
would have a helluva time with it, but none of his challenges (literally not a single one) involve you needing to take out more than one guy at a time with any attack. Hit, yes, take out, no. You can do all the ones which require you to throw and bounce his Escrima Sticks into 3 guys by taking out any other guard and then patiently waiting above til the unconscious body is discovered by a patrol, because one guy will always call 2 more dudes to any discovered unconscious body. Same goes for the one mission which requires you to drop on top of 3 guys at once with the electrical blast.
Catwoman needs some really tricky positioning thing on
every stage due to the fact she has a much smaller selection of medals to even earn.
And she has no tools to really help her get enemies to go where you need them to go. Caltrops rarely even work and even then, it just trips a guy for a couple seconds, so it doesn't really help you maneuver them into position. Bolas just knock guys over or alert them to look near wherever you threw them from, but the they resume the patrolling path they were already taking. Her whip, also, just trips people,
and it's short range so you can't exactly do anything with it other than take out dudes you are already very close to.
END OF NERD TALK
In summation, she dies the fastest, has the least amount of ways to prevent her from taking damage, and has the most absurd, difficult-to-accomplish medals to earn. She is the worst possible character in literally every single possible way. Her usability is extremely limited. I cannot for the life of me figure out who thought it was a good idea to roll up the worst possible qualities in every aspect of the game and stick them on one character, and expect people to enjoy playing her as much as any of the other characters.
It has to be a lack of foresight. Has to be.
This all works back around to my original point: People don't take the time to think about things any more. When someone else shows an analytic perspective, they would rather just troll them. Oh durr hurr, you used big words so you must be a
nerd! You... you
nerd!